FFT Beat Detection.

May 19th, 2013

Highway.

May 5th, 2013

View

It’s not a game; it’s not interactive.

“Gallery” for Ludum Dare 26.

April 29th, 2013

I took a crack at Ludum Dare for the first time this past weekend. Here’s the result!

Ludum Dare Page

Direct Web Link

Timelapse Video

A tiny computer running on batteries.

April 29th, 2013

It’s falling through empty space.

March 31st, 2013

I made a Tumblr.

March 16th, 2013



http://andrewcollectsstuff.tumblr.com/


Playstation Vertex Jank & Star Guardian Sigma Dash

February 24th, 2013

Check out this fake title screen


The original Playstation has a few graphical nuances that, for whatever reason, I really enjoy. There’s subtractive fade-to-black, which makes everything seem really rich and inky. There’s the point sampled textures, which gives the world a noisy crunch. There’s also a weird jitteriness to the geometry, which I believe has something to do with the Playstation’s lack of floating point numbers.

To try and emulate that last effect, I wrote a simple vertex shader that rounds vertex positions to a chunky lattice after having been transformed into camera space.

Inscrutable Symbols

February 4th, 2013

The Evolving, Inscrutable Dungeon.

January 15th, 2013

Character model by Elliot Davis.

Twin Stick Aiming Scheme

December 31st, 2012

A prototype for a control system. Designed for use with an XBOX 360 controller. Left stick moves, right stick looks. Squeezing left trigger varying amounts tightens focus.

Try it out!

Pillbug monsters by Elliot Davis.