“Gallery” for Ludum Dare 26.
April 29th, 2013
I took a crack at Ludum Dare for the first time this past weekend. Here’s the result!
A tiny computer running on batteries.
April 29th, 2013It’s falling through empty space.
March 31st, 2013I made a Tumblr.
March 16th, 2013Playstation Vertex Jank & Star Guardian Sigma Dash
February 24th, 2013Check out this fake title screen
The original Playstation has a few graphical nuances that, for whatever reason, I really enjoy. There’s subtractive fade-to-black, which makes everything seem really rich and inky. There’s the point sampled textures, which gives the world a noisy crunch. There’s also a weird jitteriness to the geometry, which I believe has something to do with the Playstation’s lack of floating point numbers.
To try and emulate that last effect, I wrote a simple vertex shader that rounds vertex positions to a chunky lattice after having been transformed into camera space.
Inscrutable Symbols
February 4th, 2013
The Evolving, Inscrutable Dungeon.
January 15th, 2013Character model by Elliot Davis.
Twin Stick Aiming Scheme
December 31st, 2012A prototype for a control system. Designed for use with an XBOX 360 controller. Left stick moves, right stick looks. Squeezing left trigger varying amounts tightens focus.
Pillbug monsters by Elliot Davis.



